I LOVE IT! I've played until the end of the demo and I came across a few glitches (?) I'm entirely unsure of such. You can find my full gameplay here for your research, it's 2.5 hours long but I enjoyed all of the elements that you've tried to make this interesting, especially for an alpha demo!
Glitches (?) & feedback:
1. The staff doesn't seem want to returned to their post after the incursion has ended. I had to fire them or else I'm losing money.
2. There is a small error on the code with my convo with an NPC that opens from 10PM - 5AM. Rapid City wasn't highlighted properly.
3. The option for me to click the staff to work as a cook or a waiter doesn't seems to work. Or no indication that they would go to work after I press it. Would be great to have a small indication that it registered.
4. The part of the hiring staff portion or to see your profits, I may have missed the highlight, or I've jumped the gun on making my profit plummeted (lol) - This is just a user error but something to note that I missed the highlight or it wasn't shown?
5. I love the art, the characters personality. I'm not entirely sure of certain words usage. I didn't get the meaning of it. Maybe using a layman term words would work for people like me, BUT other than that it's great! Dialogue could use some work a little bit, but it's very good. Naturally, especially Jericho. I would go for another run on the alpha just to see what happens if I'm mean to everyone since I was being nice on my first run.
There's a few more feedback that I've concluded in the gameplay but this is just the gist of what I could remember saying. Thanks for making this game! Can't wait to see it on Steam!
Thanks so much for trying it out! We're looking into the bugs, but we really appreciate the feedback. We want to make a good game and your encouragement has been tremendous for us.
incredible. my only problem I encountered was that the expanding objective never was fulfilled, despite expanding a few times. Looking forward to more monstrous dishes
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I LOVE IT! I've played until the end of the demo and I came across a few glitches (?) I'm entirely unsure of such. You can find my full gameplay here for your research, it's 2.5 hours long but I enjoyed all of the elements that you've tried to make this interesting, especially for an alpha demo!
Glitches (?) & feedback:
1. The staff doesn't seem want to returned to their post after the incursion has ended. I had to fire them or else I'm losing money.
2. There is a small error on the code with my convo with an NPC that opens from 10PM - 5AM. Rapid City wasn't highlighted properly.
3. The option for me to click the staff to work as a cook or a waiter doesn't seems to work. Or no indication that they would go to work after I press it. Would be great to have a small indication that it registered.
4. The part of the hiring staff portion or to see your profits, I may have missed the highlight, or I've jumped the gun on making my profit plummeted (lol) - This is just a user error but something to note that I missed the highlight or it wasn't shown?
5. I love the art, the characters personality. I'm not entirely sure of certain words usage. I didn't get the meaning of it. Maybe using a layman term words would work for people like me, BUT other than that it's great! Dialogue could use some work a little bit, but it's very good. Naturally, especially Jericho. I would go for another run on the alpha just to see what happens if I'm mean to everyone since I was being nice on my first run.
There's a few more feedback that I've concluded in the gameplay but this is just the gist of what I could remember saying. Thanks for making this game! Can't wait to see it on Steam!
Thanks so much for trying it out! We're looking into the bugs, but we really appreciate the feedback. We want to make a good game and your encouragement has been tremendous for us.
incredible. my only problem I encountered was that the expanding objective never was fulfilled, despite expanding a few times. Looking forward to more monstrous dishes
Thank you @SlimeLady, just so you know we are addressing that issue and we will be uploading a new build very soon.
can't wait!